Unreal Engine Developer
The Invaders
May 2025 - Present
Creating a virtual urban space!
Gameplay Developer (Unreal Engine)
Based in Moscow, Russia
Experienced Unreal Engine Developer with a strong background in game mechanics, multiplayer systems, and UI development. Proficient in C++ and Blueprints for rapid prototyping and production-ready code. Seeking to leverage skills in gameplay systems, networking, and optimization in a dynamic development environment.
View My ProjectsThe Invaders
May 2025 - Present
Creating a virtual urban space!
AIM Twins
December 2024 - Present
Supporting a team of professional CAD modellers and developers to bring their projects to life. I craft Python scripts to streamline CAD workflows, fix raw photogrammetry scans, enhancing design efficiency, and develop C++ solutions for ESP32 microcontrollers, enabling robust embedded systems integration.
4Tale Production
April 2024 - November 2024
Contributed to multiple studio projects. For a multiplayer FPS game Dissonators (ex Warcos 2), implemented gameplay features using GAS, built an ability-based operator system, revamped QTE battle mode, and enhanced UI. For MMO Holiverse, developed network functionality (player relations, chats, groups, auctions) with WebSocket integration. Initiated a custom shooting system for The Last Station (survival game).
Dualboot Partners
May 2024 - June 2024
Served as VR Consultant and primary contract developer. Led development of a demo VR application integrating a third-party device with the studio’s backend. Designed and implemented core functionalities, ensuring smooth device interaction and delivering a polished proof-of-concept.
Freelance
October 2022 - April 2024
Led outsource development for various platforms (PC, Mobile, Hololens, Oculus Quest, HTC Vive). Collaborated with 3D modelers and a project manager. Completed projects using Unreal Engine with VR Expansion Plugin, MRTK, Networking, etc.
Technopark "Quantorium Photonics"
November 2022 - July 2023
Taught advanced group classes on VR/AR development (Unreal Engine / Unity) and 3D modeling (Blender). Tutored project groups, conducted code reviews for student work on AR/VR solutions.
Rogue-like game in space. Made in 48 hours on GGJam'25.
My Role & Contribution: Lead the development, implemented custom orbital movement system, procedural map generation and space shooting.
A fast-paced multiplayer first-person shooter.
My Role & Contribution: Implemented core gameplay systems using Gameplay Ability System (GAS), developed an operator system with unique abilities, redesigned the QTE combat mode with contextual animations, and contributed to UI enhancements.
A massively multiplayer online game with social and economic features.
My Role & Contribution: Developed network functionalities including player relations (friends, groups, chat), item auction house system, integrated in-game widgets with WebSocket backend.
A survival game project.
My Role & Contribution: Initiated the development of a custom shooting system, focusing on core mechanics and foundational implementation within Unreal Engine.
Proof-of-concept VR application showcasing a third-party device's capabilities.
My Role & Contribution: Led development, integrated the VR environment with the studio backend, implemented core device interactions within the virtual world.
An immersive virtual reality simulator developed for professional B2B applications.
My Role & Contribution: Architected and developed key systems for the VR drone simulator using Unreal Engine. Focused on creating a modular flight dynamics system, implementing VR controller input mapping for drone controls, designing the scenario loading/management framework, and integrating simulated sensor data streams. Ensured robust performance and accurate physics representation for effective B2B use cases.
A demo project that implements building mechanics with GAS. Developed skills in materials and shaders, as well as in AI development.
Interactive video player for exhibitions and conferences, allowing users to examine 3D models and information about the current moment of video presentation.
Multiplayer boardgame made on Unreal Engine 5 as a pet project.
I'm always open to discussing new projects, creative ideas, or opportunities to be part of your vision. Feel free to reach out!